Mapping your Stories

work in progress, aligning the maps. Not all maps are equal ... and some maps are less equal than others.
work in progress, aligning the maps. Not all maps are equal ... and some maps are less equal than others.

I've just uploaded our first set of visual maps to the site... a map is now generated for each of your Stories... here is my story. Simple, isn't it?

(By the way, if you can't see the map you probably need to install the latest version of Flash Player. It's freee, and it will only take a minute or two)

At the top of the map you can see my 'portrait': which shows who I am, where I'm from, and what I do.

Across the map are spread the locations in Folkestone I have a connection with. Or in my case the Location - the Folkestonomy Float (I admit, I have more connections than this, but Andreas was hurrying me back to London, and I got flustered doing my mapping...).

On the bottom right are the 'reasons' that people connect to their stories. Some of these are connected to locations, and some are not connected to locations. You can identify which story an item is in by it's colour.

So there you go, have a look, and see what you think.

In the coming weeks we'll be adding more maps onto the site, which show different sets of connections, which will allow you to see how folkestone, and the triennial, are connected out into the rest of the world, and how the spaces we've identified within folkestone are connected to each other (other than by roads and pavement...)

At the moment we are cleaning up a lot of the data we've gathered. Due to the larger than expected number of failures of our 'add-ons'* we've had problems with data being getting corrupted upon import, and so we're going through looking at all of your story photos and making sure the stories we have are correct, and trying to tie up any missing photographs to the stories... but pleae let us know if you spot any problems with your stories.

*word of advice, don't use cheap 1/4" jack plugs!

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published 2008.08.12

They're maps, but not as you know them.

Regular visitors to the site may notice that we've added a couple of sections to the left hand navigation: Map Items and Stories. These are my first steps in visualising all of the data we have, and the connections between them, so that we can create further maps over time.

The map items are all the plug-in items we have on the float. Browsing through the lists of items you can see how each item is connected to others, through connections Kathrin mapped out prior to the start of the Triennial.

On top of all the relations between the plug-in's there are your stories. These are the connections that are inferred by the mapping we make at the float. Each story is split up into a 'portrait' and a number of stories. The portrait reflects where the visitor we've mapped have come from and how they ended up at the triennial, the stories are how they are connected to the cultural spaces in Folkestone.

It's taken a while to get these up due to a number of teething difficulties with the whole setup - it's quite a complex system and this is the first version of it. We will now be uploading new stories onto the site each day, along with photographs, and if you've already come and told us your story you can search for yourself if you know your story ID, or if you gave us a name you can search by your name (or your friend's names).

Please let us know if you see anything wrong with your mapping: there are quite a few issues with some of them from the early days, and we've not been able to attach images to mappings as reliably as we'd like to, so there may be some missing or some attached incorrectly. A quick email letting us know the Story ID ( eg m48625ab2 ) and what's wrong and we'll get on with updating it.

This might not look like a map, in the traditional sense, at the moment, but if you start browsing through the links you'll start to see how places are interconnected by people's stories, how certain places are more fundamental to stories than others. These connections are a map, albeit represented like a text based adventure game on an 80's computer. My ability to see the map in my head probably comes from too many hours spent playing them as a kid.

My task now is to start to gather all of the data we have hear into some form of visualisation. The first step of this is for me to start visualising each of the stories we've been given. Once I can see the spread of those I'll be able to see how we can clearly map the relationships between the stories.

So, please keep checking back to see new bit's appear, and if you want to be kept updated of changes subscribe to out mailing list or our blog's RSS feed.

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published 2008.07.18

Powerline.... offline

For those avid viewers of the webcam who are wondering why it's not updating, the power to Lawson Park has been turned off whilst they run it underground, meaning no power to do anything on the farm. Normal service will resume next week.

published 2008.06.12

Tag It!

I picked up one of the final collector signs from Public Works today, and brought it home along with some strange looks I got as I carried it past the the hordes outside of various pubs. The final part in place and it's all working well, save for the circuit being wired anti-clockwise, though that's easily solved.

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published 2008.05.23

Putting it all together

It's neater than it looks, honest guv.
It's neater than it looks, honest guv.

After a long block soldering, unsolder, re-soldering, I've finally managed to get all of the data collector box together, and this is what it looks like before it's boxed up. I've soldered the extra components and controllers onto an Arduino 'ProtoShield'. I made a few silly mistakes, but they were easily fixed.

The protoshield means I can easily replace the various components if there is a failure, especially as the cables are all attached via screw down terminal blocks. The code for the Arduino board is pretty much complete, but I want to do some thorough testing before I finally load it onto the microcontroller without the Arduino Bootloader.

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published 2008.05.22

A third and final prototype..

This is the final circuit in all it's glory, on a breadboard. With the box being started behind it.
This is the final circuit in all it's glory, on a breadboard. With the box being started behind it.

I've made the final prototype for the data collector, complete with stat-stop switches and a status indicator LED. It's much much simpler than I expected when I started this project, and that can only be a good thing in my book. Now to get soldering and get it all into the box, which I picked up from Public Works today.

Whilst I was at Public Works earlier Andreas showed me some of the signs, and I also picked up the final box for the data collector, and started fitting it out.

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published 2008.05.19
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